The whole game is just loaded with these little moments where you can feel the wheels grinding, so to speak-pretty much throughout every aspect of the experience.
#SOUL CALIBUR 6 PC BAD PERFORMANCE PS4#
Utilizing even the character select menu on PS4 or XBOX One can be a chore, especially if you are selecting a custom design from the submenu, and you almost never see the characters load on the splash screen but for the last couple of seconds!Or consider CaS itself: even on fairly decent PCs, there's a noticeable-verging-on-pretty-obnoxious wait whenever you make certain types of changes to the model, and its truly terrible on console. But the other component is that they just need to be created by real talent given the appropriate time and an acceptable level of fidelity to work with across the major platforms, and two or more of those three elements seems to be an issue with just about every SCVI stage.Ĭlick to expand.Yeah, but 1) PC is the smallest of the three principle platforms of this game in terms of market share, by a significant margin, and 2) when we are talking about optimization, we are not just talking about the framerate and frame drops for play-in that respect, SCVI is an imperfect game but not really that far below the industry standard for 3D fighters made at the end of this generation, though only by virtue of sacrificing asset fidelity (particularly stage elements) on the console versions-but also about resolution, match load times, menu load times, texture pop-ins, menu stutters, selection confirm delays, and all manner of other bugs and issues.
#SOUL CALIBUR 6 PC BAD PERFORMANCE MOVIE#
What is particularly disappointing about the stages of that variety in SCVI is how featureless, unremarkable, un-lived-in, and (forgive the ironic wording here) staged/not believable these environments feel: it very much feels like when you see a low budget movie or show use a rather obvious matte painting for a background.īut regardless, I one-hundred-percent-endorse the same solution you advocate above: a return to the series classical archetypes would do much to improve things in the stage department (and I do think the recent additions are moving in that direction).
![soul calibur 6 pc bad performance soul calibur 6 pc bad performance](https://i.imgur.com/xmaD2iu.jpg)
I'm pretty sure it was as much Rock's plateau stage as the gameplay that stole my heart in that first match of Soul Edge, some 24 years ago, for example. But at the same time, there have been wonderful wilderness stages in the franchise that looked amazing (relative to the resources of the time) as early as Soul Edge and as recently as Soul Calibur V/Lost Souls. Click to expand.This is absolutely part of the problem (and a part that has thankfully been somewhat improved with the recent stage additions shifting the overall balance of the selection in this respect).