- #Immersive armors mod textures mod#
- #Immersive armors mod textures update#
- #Immersive armors mod textures Patch#
- #Immersive armors mod textures free#
#Immersive armors mod textures update#
The 4.1.1 AccessorySystem API was done by Whiskey has put a lot of effort in to create this update and make the system more compatible with the game in order to avoid or limit the crashes you guys have been having. Removed the flavortext on religious weapons that gave people the impression the weapons might have poison Fixed the Serpent Chakram recipe to no longer use a level 60 weapon handle Updated with the latest 4.1.1 AccessorySystem API Fixed Hyrkanian Sabre recipe not showing up in workbenches But it has been fun creating my own things from nearly scratch, as that's what I did.
#Immersive armors mod textures mod#
I won't make a habit out of making custom armor with custom textures, because as you can see, this update nearly increased the mod size by 80mb despite me trying my best to put as much use out of one texture. I had a lot of help from AtzerriGold on this update, she has done some of the edits on the Zamorian Soldier boots and also gave me a crashcourse on Substance Painter to weather the textures. So a lot of these things have custom textures, most of them hand-painted. This update I decided that I wanted to do some custom work. Left bracelet might not be seen dye to the character bracelet Some items might still not dye accordingly Added Starmetal Twinblades (an unique, custom sword) Added the Iron Jewelry as accessories under the name Nemedian to follow the theme. Added the Nemedian Borderer set (normal, epic & accessories) Added the Zamorian Soldier set (normal & epic) Fixed texture bug on the Brythunian Crusader legs Fixed body glitch of the Serpentine Wraps Attempt to fix bracelet not hiding on the male pieces of Nemedian Borderer Gauntlets Fixed ingredient types required to make Stygian Silk Hood Fixed the lack of stats on the Epic Nemedian pieces, they should now give the appropriate strength levels
#Immersive armors mod textures Patch#
Made compatible with Funcom's 2.7 patch (Might fix the crashes related to accessories) Updated the Accessory Wardrobe API to 4.1.2. Added 'Conan's Nightcap', a christmas / santa hat! I wish you all a merry christmas and a happy new year! Let me know what you think of it and give me some feedback! This is the first time I've added something holiday themed to the mod! A fully dyable christmas hat, with hair included (so you don't walk around bald or have clippy hair go through the hat!). I haven't had much time to add a lot of stuff to this patch, but due to Funcom's 2.7 patch and the API patch for Accessory Wardrobe I've decided to do a little update anyway. It's been exactly two years since I started working on this mod, and on January 12th exactly two years since I've released this mod on the workshop.
![immersive armors mod textures immersive armors mod textures](https://cdn.mos.cms.futurecdn.net/zDkmUfFrmvMcieFkUB6VtX.jpg)
![immersive armors mod textures immersive armors mod textures](https://i.imgur.com/fcuKwFh.jpg)
I'd like to thank everyone for their support the past years. So that's all work in progress, and I'll be showing that in one of the coming weeks in the #work-in-progress channel in discord. I'll also be working on an armor set that's going to be inspired by the Skelos / Magic user armor set.
#Immersive armors mod textures free#
Fixed some item texts (attribute & armor type related)Īs to what's coming? I've got a few free packs from the UE4 marketplace, so I'll likely be seeing if I can add those into this mod in some way, shape or form. Added Skelos Cloak, Skelos Armbands & Skelos Mask Updated the Accessory System API to version 4.1.3.
![immersive armors mod textures immersive armors mod textures](https://static.wixstatic.com/media/9ce4c9_624b8b78f8404d608706f58983293704.png)
I've also added some Skelos accessories tied to the new skelos armor set that Funcom put out along with a couple of other fixes. But if you do experience any crash reports, do report them and please, pass your crash reports over to us. This should, potentially, fix the crashing issues people have been having. I've added the newest version of the Accessory System API that Whiskey has put out on the 14th of January. So congratulations to us! (Myself and the users!) Exactly on the day that this mod has reached 200,000 subscribers as well. Happy New Year, everyone! Following the 2.8 Funcom update I've got a little update of my own.